3D cinema

It is remarkable to observe an increasing desire for 3-dimensionality in technology. Nowadays everybody wants to be in 3D. In cinemas tickets are being sold out for 3D movies in times as fast as for conventional 2D movies.

What is it that makes the 3 dimensional space, even if it’s fake, so desirable?

In interactive technology, touchscreen is not an agent any more – now it’s the gesture tracker (“Minority Report” revisited – the future has become the present, the fiction – reality once again).

The same tendency can be observed in gaming: gloves-and-helmet “virtual reality” doesn’t surprise anyone any longer – it has become omnipresent. Today we step even further with, for example, the new X-box with the movement tracking feature. This feature means that you no longer need anything ad-ons to play in real time and real space. Have you seen the movie “Gamer”? – an extraordinarily bloody, but very plausible depiction of the future of (video) games.

The age of sitting behind the screen for hours is through by now and we are entering the age, when if you want your screen “avatar” to run – you personally have to run as well, if you want it to jump – you have to jump. Representational technology, that has till now been planar, is entering the 3-dimensional space.

What is it in the spatial world that everybody wants to conquer it?

May-be it’s because the 3D world is the only real one – the only one we can fully relate to and feel ourselves at home in?

The tendency of blurring 2D and 3D has become so omnipresent that we hardly pay attention to it any more. But may-be we should.